Merced College; Don Power

MULTIVARIATE CALCULUS - CH 12, LECTURE

 

THREE-DIMENSIONAL SPACE; VECTORS

 

12.1  Rectangular Coordinates in 3-Space; Spheres; Cylindrical Surfaces

           

3D coord system:  depicts ordered triples;

Why?  consider a surface;  height of the surface can depend on position on the plane

(z can be a function of both x and y)

Demo:  handkerchief over just desk, then over book+wallet+keys.

      So 3D space is R3, 2D plane is R2, and the real number line (1D) is R.

How?  Coord axes:  typically x,y for horizontal plane, z for vertical axis

Paper/pencil representations:

 

 

 

 

 

 

Octants: "first octant." is the only one that is labeled. (everything is pos.)

 

How to graph ordered triples without ambiguity:  Ex:  (2, 3, 4) vs (0,2,2) on 2nd system above.

      Projection of this point onto xy-plane (or xz-plane, or yz-plane)

 

RH vs LH coord syst

      Demo: Hold pencil (x+), pen (y+), red pen (z+), guess which orientation.

      Paper/pencil representations (write labels, then guess)

      We'll usually see RH systems.

 

Axes:

What set of ordered triples represent the x-axis?  Points of form (x,0,0);  Other axes?

Equation - will have to wait [requires parametric equations]

 

Coord planes

      What set of ordered triples represents the xy-plane?  Points of form (x,y,0)

      For xy-plane, z=0 at every point, so z=0 is the eqn of the xy-plane.  Other coord planes?

      Equations of planes parallel to coordinate planes: 

            Ex:  If it’s parallel to the xz-plane, it crosses the y-axis at some point y0.  So equ is y=y0.

 

Cylinders

      The familiar cylinder is a right circular cylinder.  More generally, a cylinder is formed by a generating curve in a plane, projected along parallel lines not in the same plane.  If the plane is a coord plane, then the curve is an eqn in two of the variables (x, y, z), and that same eqn is the eqn of the cylinder. 

 

How to graph a plane like y=-3, z=-x

      Draw parallel "traces" to form a parallelogram representing a rectangle;

The brain interprets the result as a rectangle in the appropriate orientation.

Extensions of 2D formulas:

Distance formula in 3D (and notation |P1P2|):  d = sqrt((x2-x1)2+(y2-y1)2+(z2-z1)2)

Sphere:  (x-x0)2+(y-y0)2+(z-z0)2=r2

Midpoint formula:  Each coordinate is the mean of the corresponding coords of the two points.

 

Ex:  Find equation of sphere for which the endpoints of a diameter are (1,-4,-3) and (-5,-6,7)

Ex:  Find center and radius of sphere tangent to the xz-plane if farthest point from the plane is (2,-3,-4)

Ex:  Describe the region in R3 rep by the inequality x2 + z2 -6z < -5.  Note y is arbitrary.

      Is the boundary of the region included?

 

 

Sample test questions:

1.  Complete the square to find the center and radius of the sphere x2+y2+z2+10x+4y+2z-19=0.

2.  Write an equation of the sphere whose center is (3,-2,-5) that passes through (2,1,-1)

 

 

12.2  Vectors

           

 

Def:  A vector is a number that has both magnitude and direction.

            (Contrast real numbers, or "scalars," -- magnitude only, except for the sign)

 

Geometrically, represent with

Arrow from initial point P to terminal point Q,   (displacement vector - change of position)

An arrow from the origin to a point P ("standard position")  , or

An arrow in an arbitrary location (in general, a vector can be shown in any location)

      Ex:  Force vectors indicate magnitude and direction of a applied forces

      Ex:  Velocity vectors indicate speed and direction of movement along various paths.

 

Notation:

      See the above, if the vector links two labeled points.

      Otherwise, we use lower case bold letter (in print), or overbar (handwritten), v, or .

 

Two vectors are equal if they have the same magnitude and direction (location is irrelevant)

 

Def: Sum v + w is a vector u such that if v and w are head-to-tail, u is from the tail of v to the head of w

      i.e. sum vector is along the diagonal of a parallelogram determined by the two vectors.

 

Ex:  [subtraction]  How can you represent v-w?

 

Def:  scalar multiple kv

 

Coordinate form in two or 3 dimensions <v1,v2>, or <v1,v2,v3>

      Ex:  coord form of the 0 vector

 

Equivalent vectors:  corresp coords are equal

      Ex  Solve for r:  <1,2,3> = <q,r,s>

 

Sums and scalar multiples in coord form

 

Calculation of a displacement vector  in component form in 2- or 3-space:

      Principle:  terminal coordinates - initial coordinates

      Ex:  Find the vectors  and  if P is the vector <1,-3,5> and Q is <7,4,-1>

 

Thm 12.2.6:  Field properties applied to vectors:  commutative, 2 assoc, 2ident, inverse+, 2 distrib.

      How to prove?  Component-wise (text does for assoc+)

 

Def/Notation:  Magnitude or norm:  ||v||

      Calculation by Pythag thm / distance formula

 

Thm:  ||kv|| = k ||v||

 

Standard unit vectors i, j, k = <1,0,0> etc

      Write <1,2,3>  as i + 2j + 3k

 

Normalizing a vector --i.e. finding a unit vector in the direction of a given vector:

      Divide the vector by its own norm  1/||v|| times v, or v / ||v||

      Ex:  Normalize ...

      Ex:  Find a vector of length 6 in the direction of ...

 

Maple:

      Definition of vectors,

      Linear combination,

      Norm,

      Unit Vector:

or equivalently,

 

 

Angle φ with x axis: 

      unit vector in direction of v is <cos φ, sin φ>

      so v is ||v||<cos φ,sin φ> = ||v||cos φ i + ||v||sin φ j

 

Find a vector in 2-space of length ... that makes an angle of ... with the x-axis

 

Resultant of forces F1 and F2 at an angle φ (with F1):  Find ||F1+F2|| and the resultant angle α (with F1)

      setup

            label parallelogram with F1 as base, F1+F2 as diagonal, α between them, p-φ opposite F1+F2.

      norm by law of cosines:

            ||F1+F2|| = ||F1||2 + ||F2||2 +2 ||F1|| ||F2|| cos φ since cos(p-φ) = -cos φ

      angle by law of sines:

            sin α = ||F2|| sin φ / ||F1+F2||

 

Sample questions:

Let u = 4i-2j+7k and v = -2i+j+k.  Find

  --.  x, where 3u+x = v

  --.

  --.  A vector of length 5 in the direction of v (Hint: 5 times a unit vector in the direction of v).

  --.  Scalars a and b such that  au+bv = -2i+j+28k.

 

12.3 DOT PRODUCT

 

Calculation of u dot v in terms of u1v1 + u2v2 + ...

Properties

      Commutative

      Distributive

      k(u dot v):  the scalar can multiply either vector (it doesn't distribute to both)

      0 vector dot v = 0 scalar

      unexpected:  v dot v = (norm of v)2

            Proof (component-wise, for R3)

                  Let v = <v1,v2,v3>, calculate LHS and RHS, equate

Angle between vectors:

      cosq = dot product / product of norms

      Proof (in text) is by law of cosines

      Ex:  Ex 2a in text:

            Note that a negative cosine gives us an obtuse angle (cosq is neg if q is in second quadrant)

      INTRODUCE LAB1

            Ex:  Check base angle in tetrahedron, between <2,0,0> and (<1,sqrt(3),0>

            Note:  a good cross-check on calculation of upper vertex coord is to verify angle between edges

 

Cosines of direction angles (between vector and coord axes): 

      Take dot product with i, j, k

      Result:  cos α = v1 / norm(v),

cos β = v2 / norm(v),

cos γ = v3 / norm(v)

            Ex for a vector in R3

Decomposing a vector into a sum of orthogonal components:

Let e1, e2 be orthogonal (perpendicular) unit vectors...

      Then the component of v in the direction of each unit vector has magnitude v dot e1 or v dot e2

            and direction e1 or e2 respectively

      Note from trig:  if q is the angle between v and e1, then

            v dot e1 = norm(v) cosq

            v dot e2 = norm(v) sinq

Vector projection onto

      unit vector e:  magnitude is always v dot e; direction is e

      arbitrary vector b:  magnitude is v dot b/norm(b); direction is b/norm(b)

 

      See Ex 6 and go over notation projvb and v- projvb

 

Work = Fd = F dot v where v is a vector giving the distance and direction of the motion of the object

      See Ex 7

 

 

12.4 CROSS PRODUCT

 

 

Calculation of

      2X2 determinant

      3X3 determinant by expansion across the first row

Key properties       (easily demonstrated for 2X2)

      If two rows are equal, det is 0

      Row swap changes the sign

Def of cross product in terms of a determinant

Ex:  calculate a sample cross product

Thm 12.4.3      Properties of cross-product

      a. Anticommutative

      b.  L and R Distrib

      c.  Scalar can apply to either factor

      d.  Identity is 0 vector

      e.  Cross prod of a vector with itself is 0

Cross prods of unit vectors

      Illustrate with circuit i..j..k..and back to i

Thm 12.4.4 plus

      Cross prod of two vectors is orthog to both vectors, with direction given by right-hand rule

      See symbolic form as given in the text

Thm 12.4.5

      Cross-prod formula for sinq      Proof in text

      Area of parallelogram         Follows from triangle trig

      Cross prod is 0 for parallel vectors

Scalar triple product

Volume of parallelepiped

      Test for coplanar vectors

 

12.5  PARAMETRIC EQUATIONS OF LINES

 

 

Eqn of line through P0 (x0,y0,z0) parallel to vector v = <a,b,c>, with P (x,y,z) an arbitrary point on line.

      1.  Vector forms:

            Concept vector P0P is parallel to v

            P0P = tv for parameter t;  as t ranges over real nrs, you get every point on the line

            Expand:  <x-x0,y-y0,z-z0> = t <a,b,c>

            Solve:  <x,y,z> = <x0,y0,z0> + t <a,b,c>            Easiest form for me to remember

                  Interpret:  Get to arbitrary point (x,y,z) by starting at fixed point and adding scalar mult of v.

      2.  Parametric eqns:  Get eqn for each component in vector form:

                  x = x0 + at

                  y = y0 + bt

                  z = z0 + ct

      3.  Symmetric eqns:  Solve all for t, equate:  (x-x0) / a = (y-y0) / b = (z-z0) / c

 

      Example:  for some arbitrary P0 = ( ___ ) , v = < ___ >

 

Parallel lines:  vector portions <a,b,c>  are scalar multiples of one another

 

Intersecting lines:  Simultaneous eqns, but you must make sure to use different letters (or subscripts) for the parameters for the two lines.

 

      Ex (adaptation of #25):  L1:  x = 2 + t, y = 2 + 3t, z = 3 + t

            L2:  x = 4t + 1, y = 6t + 5, z = 2t + 4.  Replace t in L2's eqns by u

            Solve simult eqns for x and y, then use the values of t and u to calculate z

                  If both z's are the same, lines intersect.

                  If the z's differ, lines are skew.

 

Line segment joining two points:

      Where does v come from?

      Specify values for parameter t (0 and 1 if built in the standard manner) to designate endpoints.

 

Vector form of eqn in text:  r = r0 + tv

      Relate to form we started with

      Use of r for "vector valued function"

 

Sample test questions:

 

Let u = 2i-j+k, v = 3i+3j-k, w = i+4j-2k.  Find

The cosine of the angle between u and v.  [This checks dot products]

A unit vector in the direction of w.

The vector component of v in the direction of w (i.e. the scalar projection of v onto w)

projwv.

Determine whether u and w are orthogonal, parallel, or neither.

A vector orthogonal to both u and v.  [This checks cross products]

The area of the triangle determined by u and v.

The volume of the oblique box (parallelepiped) determined by u, v, and w.

A unit vector in the xy-plane that is perpendicular to w.

[What vector would you have to cross w with?]

Determine whether u, v, and w lie in the same plane.

 

12.6  PLANES IN 3-SPACE

 

Equation of plane:  Concept:  normal vector and displacement vector (from fixed point (x0,y0,z0) to arbitrary point (x,y,z) ) are perpendicular:

 

Vector form using dot product of a normal vector and a displacement vector:

            n dot (r-r0) = 0

      Same thing in component form:

            <a,b,c> dot (x-x0, y-y0, z-z0> = 0

      Take dot product to get point-normal form:

            a(x-x0) + b(y-y0) + c(z-z0) = 0

      Clear paren and collect like terms to get general form:

            ax + by +cz + d = 0, where a normal vector is n = <a,b,c>

      Example ...

 

Angle between planes = angle between normals

 

      Find cos q where q is the angle between n1 and n2

      Example ...

 

Distance between point P (x0,y0,z0)  and plane ax+by+cz+d = 0

 

      Concept:  pick any point Q (x1,y1,z1) in the plane.

The desired distance is the magnitude of the projection of the vector PQ (or QP) onto n

 

      Vector formula:  |QP dot n| / norm(n)

      Scalar formula: 

      Where does formula come from?

Work out vector formula:

      QP dot n = <x0-x1, y0-y1, z0-z1> dot (<a,b,c>

                  = ax0 + by0 + cz0 - (ax1 + by1 + cz1)

                  = ax0 + by0 + cz0 - (-d)       (note ax1+by1+cz1+d = 0 because Q is in the plane)

      Example ...

 

      Alternate applications

            Distance between parallel planes

                  The points P and Q are any two points, P in the first plane, Q in the other.

            Distance between skew lines

                  Pick any two points P and Q on the two lines

                  Find any two vectors v1 and v2 parallel to the two lines

                  The normal vector (to parallel planes containing the two lines) is v1 cross v2

 

12.7  QUADRIC SURFACES

 

 

Visualization (typical):  collection of traces of curves parallel to the coordinate planes

 

Maple (for a function):  plot3d(expression in x and y, x=a..b, y=c..d);

 

 

Quadric surfaces:  Extensions of conic sections to 3D

      For quadric surfaces, traces are conic sections

      Illustration/summary on pg 841

 

Equations of quadric surfaces:  second degree equations in 3 variables

      See general form on page 840

 

Your tasks:

      Identify which kind of quadric section, given an equation

      Sketch each type of quadric section (rough), given an equation

 

Easiest:  ellipsoid:  Example like #1

      See traces in coordinate planes

 

Elliptic paraboloid:  Ex like Ex 5

      See traces in coord planes and trace at z = constant (for z=f(x,y)

 

Hyperboloids

 

      One sheet:  Ex: Ex 2

            Eqn:  note one "-" signs

            Sketch hyperbola (both sides) and parallel ellipses linking the two sides

 

      Two sheets:  Ex 3

            Eqn:  note two "-" signs

            Sketch hyperbola (both sides) and parallel ellipses keeping the two sides separate

 

Cones        Compare/contrast eqn with that of a hyperboloid:   " = 0 " rather than " = 1 "

 

Hyperbolic paraboloid

      Hardest to sketch

      Example:  z = x2 - y2

            First, sketch parabola opening upward in xz=plane (z = x2, with y=0)

            Next, sketch parabolas of the same shape in parallel planes (traces for y  = ±k)

                  Shift them down (because of the -y2)

                  Extend the tops of these parabolas upward to    the same level as the first one

            Link the vertices of the 3 parabolas with a parabola opening downward (z = -y2)

            Link the tops of the 3 parabolas with the two sides of a hyperbola (x2 - y2 = k)

            Sketch additional traces parallel to the original parabolas:

(sketch only the portions of each curve that are visible; don't sketch what is hidden)

 

Equations of Surfaces of Revolution

      Earlier lessons in calculus cover

            Volumes of ...

            Surface areas of ...

 

      Now we cover the equations themselves:                 [you should complete the table yourself]

 

For an equation in:

Revolved about

Replace

With

 

x and y

x-axis
[must be one of the original variables]

y2
[the second original variable]

y2 + z2
[both the second original variable and the third variable]

 

x and y

y-axis

x2

x2 + z2

 

x and z

x-axis

z2

z2 + y2

 

x and z

z-axis

x2

x2+ y2

 

y and z

y-axis

?

?

 

y and z

z-axis

?

?

 

      Ex:  y = x2 about y-axis:  Replace x2 by x2 + z2;  we get y = x2 + z2, a paraboloid

 

      Ex:  y = x2 about x-axis:  To replace y2 we first square both sides, getting y2 = x4.  Then we replace y2 by y2 + z2, resulting in the equation y2 + z2 = x4.  To graph in rectangular coordinates using Maple, solve for z:

 

12.8..Cylindrical and Spherical Coordinates

 

Converting points from one system to another

      Text examples 1,3

Converting equations from one system to another

      Text example 3

Equations with a single variable, in each system

      x or y or z = constant

      Cyl:  r or q or z = constant

      Sph:  rho or q or φ = constant

Converting longitudes and latitudes in navigation to spherical coords

      E Long:  q = Long

      W Long:  q = 360° - Long

      N Lat:  φ = 90°- Lat

      S Lat:  φ = 90° + Lat

      rho = radius of earth, about 4000 mi.

App:  convert spherical coords to rectangular coords, find angle between vectors from center of earth, use s=rq to find great circle dist between two cities.

 

Equations of surfaces of revolution

 

      About z-axis, in cylindrical or spherical coords (covered by text:  use conversions to ...)

 

      About any coord axis, in rect coords:  Note the pattern in the examples below:

            If eqn is in x and y, and revolving about y-axis

                  replace x (the other var in the eqn) by sqrt(x2+z2)  thus introducing the other variable

                  clear the radical if possible

            If eqn is in x and z, and revolving about x-axis

                  replace z (the other var in the eqn) by sqrt(z2+y2)  thus introducing the other variable

                  clear the radical if possible

 

Return to:  Merced College; Don Power               Updated 01/29/07 by Don Power